A Systematic Review on Interactive Virtual Reality Laboratory
March 26, 2022 Β· Declared Dead Β· π International Conferences on Computing Advancements
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Authors
Fozlur Rahman, Marium Sana Mim, Feekra Baset Baishakhi, Mahmudul Hasan, Md. Kishor Morol
arXiv ID
2203.15783
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.AI
Citations
23
Venue
International Conferences on Computing Advancements
Last Checked
4 months ago
Abstract
Virtual Reality has become a significant element of education throughout the years. To understand the quality and advantages of these techniques, it is important to understand how they were developed and evaluated. Since COVID-19, the education system has drastically changed a lot. It has shifted from being in a classroom with a whiteboard and projectors to having your own room in front of your laptop in a virtual meeting. In this respect, virtual reality in the laboratory or Virtual Laboratory is the main focus of this research, which is intended to comprehend the work done in quality education from a distance using VR. As per the findings of the study, adopting virtual reality in education can help students learn more effectively and also help them increase perspective, enthusiasm, and knowledge of complex notions by offering them an interactive experience in which they can engage and learn more effectively. This highlights the importance of a significant expansion of VR use in learning, the majority of which employ scientific comparison approaches to compare students who use VR to those who use the traditional method for learning.
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