Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual Reality
April 18, 2022 Β· Declared Dead Β· π International Conference on Human Factors in Computing Systems
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Authors
Parastoo Abtahi, Sidney Q. Hough, James A. Landay, Sean Follmer
arXiv ID
2204.08566
Category
cs.HC: Human-Computer Interaction
Citations
51
Venue
International Conference on Human Factors in Computing Systems
Last Checked
3 months ago
Abstract
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by remapping spacetime or altering users' body representation, such as stretching the user's virtual arm for manipulation of distant objects or scaling up the user's avatar to enable rapid locomotion. Prior research has leveraged such approaches, what we call beyond-real techniques, to make interactions in VR more practical, efficient, ergonomic, and accessible. We present a survey categorizing prior movement-based VR interaction literature as reality-based, illusory, or beyond-real interactions. We survey relevant conferences (CHI, IEEE VR, VRST, UIST, and DIS) while focusing on selection, manipulation, locomotion, and navigation in VR. For beyond-real interactions, we describe the transformations that have been used by prior works to create novel remappings. We discuss open research questions through the lens of the human sensorimotor control system and highlight challenges that need to be addressed for effective utilization of beyond-real interactions in future VR applications, including plausibility, control, long-term adaptation, and individual differences.
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