Differentiable Collision Avoidance Using Collision Primitives
April 20, 2022 Β· Declared Dead Β· π IEEE/RJS International Conference on Intelligent RObots and Systems
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Authors
Simon Zimmermann, Matthias Busenhart, Simon Huber, Roi Poranne, Stelian Coros
arXiv ID
2204.09352
Category
cs.RO: Robotics
Citations
29
Venue
IEEE/RJS International Conference on Intelligent RObots and Systems
Last Checked
4 months ago
Abstract
A central aspect of robotic motion planning is collision avoidance, where a multitude of different approaches are currently in use. Optimization-based motion planning is one method, that often heavily relies on distance computations between robots and obstacles. These computations can easily become a bottleneck, as they do not scale well with the complexity of the robots or the environment. To improve performance, many different methods suggested to use collision primitives, i.e. simple shapes that approximate the more complex rigid bodies, and that are simpler to compute distances to and from. However, each pair of primitives requires its own specialized code, and certain pairs are known to suffer from numerical issues. In this paper, we propose an easy-to-use, unified treatment of a wide variety of primitives. We formulate distance computation as a minimization problem, which we solve iteratively. We show how to take derivatives of this minimization problem, allowing it to be seamlessly integrated into a trajectory optimization method. Our experiments show that our method performs favourably, both in terms of timing and the quality of the trajectory. The source code of our implementation will be released upon acceptance.
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