Personality Traits in Game Development
April 25, 2022 Β· Declared Dead Β· π International Conference on Evaluation & Assessment in Software Engineering
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Authors
Miriam Sturdee, Matthew Ivory, David Ellis, Patrick Stacey, Paul Ralph
arXiv ID
2204.11826
Category
cs.SE: Software Engineering
Cross-listed
cs.HC
Citations
7
Venue
International Conference on Evaluation & Assessment in Software Engineering
Last Checked
4 months ago
Abstract
Existing work on personality traits in software development excludes game developers as a discrete group. Whilst games are software, game development has unique considerations, so game developers may exhibit different personality traits from other software professionals. We assessed responses from 123 game developers on an International Personality Item Pool Five Factor Model scale and demographic questionnaire using factor analysis. Programmers reported lower Extraversion than designers, artists and production team members; lower Openness than designers and production, and reported higher Neuroticism than production -- potentially linked to burnout and crunch time. Compared to published norms of software developers, game developers reported lower Openness, Conscientiousness, Extraversion and Agreeableness, but higher Neuroticism. These personality differences have many practical implications: differences in Extraversion among roles may precipitate communication breakdowns; differences in Openness may induce conflict between programmers and designers. Understanding the relationship between personality traits and roles can help recruiters steer new employees into appropriate roles, and help managers apply appropriate stress management techniques. To realise these benefits, individuals must be distinguished from roles: just because an individual occupies a role does not mean they possess personality traits associated with that role.
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