Towards Self-Adaptive Game Logic
May 11, 2022 Β· Declared Dead Β· π 2022 IEEE/ACM 6th International Workshop on Games and Software Engineering (GAS)
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Authors
Erik M. Fredericks, Byron DeVries, Jared M. Moore
arXiv ID
2205.05498
Category
cs.SE: Software Engineering
Citations
5
Venue
2022 IEEE/ACM 6th International Workshop on Games and Software Engineering (GAS)
Last Checked
4 months ago
Abstract
Self-adaptive systems (SAS) can reconfigure at run time in response to changing situations to express acceptable behaviors in the face of uncertainty. With respect to game design, such situations may include user input, emergent behaviors, performance concerns, and combinations thereof. Typically an SAS is modeled as a feedback loop that functions within an existing system, with operations including monitoring, analyzing, planning, and executing (i.e., MAPE-K) to enable online reconfiguration. This paper presents a conceptual approach for extending software engineering artifacts to be self-adaptive within the context of game design. We have modified a game developed for creative coding education to include a MAPE-K self-adaptive feedback loop, comprising run-time adaptation capabilities and the software artifacts required to support adaptation.
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