Embodiment Enables Non-Predictive Ways of Coping with Self-Caused Sensory Stimuli

May 13, 2022 ยท Declared Dead ยท ๐Ÿ› Frontiers of Computer Science

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Authors James Garner, Matthew Egbert arXiv ID 2205.06446 Category cs.NE: Neural & Evolutionary Citations 1 Venue Frontiers of Computer Science Last Checked 4 months ago
Abstract
Living systems process sensory data to facilitate adaptive behaviour. A given sensor can be stimulated as the result of internally driven activity, or by purely external (environmental) sources. It is clear that these inputs are processed differently - have you ever tried tickling yourself? The canonical explanation of this difference is that when the brain sends a signal that would result in motor activity, it uses a copy of that signal to predict the sensory consequences of the resulting motor activity. The predicted sensory input is then subtracted from the actual sensory input, resulting in attenuation of the stimuli. To critically evaluate this idea, and investigate when non-predictive solutions may be viable, we implement a computational model of a simple embodied system with self-caused sensorimotor dynamics, and analyse how controllers successfully accomplish tasks in this model. We find that in these simple systems, solutions that regulate behaviour to control self-caused sensory inputs tend to emerge, rather than solutions which predict and filter out self-caused inputs. In some cases, solutions depend on the presence of these self-caused inputs.
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