Physical-World Optical Adversarial Attacks on 3D Face Recognition
May 26, 2022 Β· Declared Dead Β· π Computer Vision and Pattern Recognition
"No code URL or promise found in abstract"
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Authors
Yanjie Li, Yiquan Li, Xuelong Dai, Songtao Guo, Bin Xiao
arXiv ID
2205.13412
Category
cs.CV: Computer Vision
Cross-listed
cs.CR,
eess.IV
Citations
37
Venue
Computer Vision and Pattern Recognition
Last Checked
4 months ago
Abstract
2D face recognition has been proven insecure for physical adversarial attacks. However, few studies have investigated the possibility of attacking real-world 3D face recognition systems. 3D-printed attacks recently proposed cannot generate adversarial points in the air. In this paper, we attack 3D face recognition systems through elaborate optical noises. We took structured light 3D scanners as our attack target. End-to-end attack algorithms are designed to generate adversarial illumination for 3D faces through the inherent or an additional projector to produce adversarial points at arbitrary positions. Nevertheless, face reflectance is a complex procedure because the skin is translucent. To involve this projection-and-capture procedure in optimization loops, we model it by Lambertian rendering model and use SfSNet to estimate the albedo. Moreover, to improve the resistance to distance and angle changes while maintaining the perturbation unnoticeable, a 3D transform invariant loss and two kinds of sensitivity maps are introduced. Experiments are conducted in both simulated and physical worlds. We successfully attacked point-cloud-based and depth-image-based 3D face recognition algorithms while needing fewer perturbations than previous state-of-the-art physical-world 3D adversarial attacks.
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