Social Practices for Social Driven Conversations in Serious Games

June 10, 2022 Β· Declared Dead Β· πŸ› International Conference Games and Learning Alliance

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Authors Agnese Augello, Manuel Gentile, Frank Dignum arXiv ID 2206.05355 Category cs.AI: Artificial Intelligence Cross-listed cs.HC Citations 21 Venue International Conference Games and Learning Alliance Last Checked 4 months ago
Abstract
This paper describes the model of social practice as a theoretical framework to manage conversation with the specific goal of training physicians in communicative skills. To this aim, the domain reasoner that manages the conversation in the Communicate! \cite{jeuring} serious game is taken as a basis. Because the choice of a specific Social Practice to follow in a situation is non-trivial we use a probabilistic model for the selection of social practices as a step toward the implementation of an agent architecture compliant with the social practice model.
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