Social Practices for Social Driven Conversations in Serious Games
June 10, 2022 Β· Declared Dead Β· π International Conference Games and Learning Alliance
"No code URL or promise found in abstract"
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Authors
Agnese Augello, Manuel Gentile, Frank Dignum
arXiv ID
2206.05355
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.HC
Citations
21
Venue
International Conference Games and Learning Alliance
Last Checked
4 months ago
Abstract
This paper describes the model of social practice as a theoretical framework to manage conversation with the specific goal of training physicians in communicative skills. To this aim, the domain reasoner that manages the conversation in the Communicate! \cite{jeuring} serious game is taken as a basis. Because the choice of a specific Social Practice to follow in a situation is non-trivial we use a probabilistic model for the selection of social practices as a step toward the implementation of an agent architecture compliant with the social practice model.
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