Interaction-Grounded Learning with Action-inclusive Feedback

June 16, 2022 ยท Declared Dead ยท ๐Ÿ› Neural Information Processing Systems

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Authors Tengyang Xie, Akanksha Saran, Dylan J. Foster, Lekan Molu, Ida Momennejad, Nan Jiang, Paul Mineiro, John Langford arXiv ID 2206.08364 Category cs.LG: Machine Learning Cross-listed cs.AI, cs.HC, stat.ML Citations 11 Venue Neural Information Processing Systems Last Checked 4 months ago
Abstract
Consider the problem setting of Interaction-Grounded Learning (IGL), in which a learner's goal is to optimally interact with the environment with no explicit reward to ground its policies. The agent observes a context vector, takes an action, and receives a feedback vector, using this information to effectively optimize a policy with respect to a latent reward function. Prior analyzed approaches fail when the feedback vector contains the action, which significantly limits IGL's success in many potential scenarios such as Brain-computer interface (BCI) or Human-computer interface (HCI) applications. We address this by creating an algorithm and analysis which allows IGL to work even when the feedback vector contains the action, encoded in any fashion. We provide theoretical guarantees and large-scale experiments based on supervised datasets to demonstrate the effectiveness of the new approach.
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