World of Bugs: A Platform for Automated Bug Detection in 3D Video Games
June 21, 2022 Β· Declared Dead Β· π 2022 IEEE Conference on Games (CoG)
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Benedict Wilkins, Kostas Stathis
arXiv ID
2206.11037
Category
cs.SE: Software Engineering
Cross-listed
cs.AI,
cs.LG,
cs.MA
Citations
8
Venue
2022 IEEE Conference on Games (CoG)
Last Checked
4 months ago
Abstract
We present World of Bugs (WOB), an open platform that aims to support Automated Bug Detection (ABD) research in video games. We discuss some open problems in ABD and how they relate to the platform's design, arguing that learning-based solutions are required if further progress is to be made. The platform's key feature is a growing collection of common video game bugs that may be used for training and evaluating ABD approaches.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Software Engineering
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
Microservices: yesterday, today, and tomorrow
π
π
The Cartographer
A Survey of Machine Learning for Big Code and Naturalness
R.I.P.
π»
Ghosted
An Overview on Smart Contracts: Challenges, Advances and Platforms
R.I.P.
π»
Ghosted
Slither: A Static Analysis Framework For Smart Contracts
R.I.P.
π»
Ghosted
ContractFuzzer: Fuzzing Smart Contracts for Vulnerability Detection
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted