World of Bugs: A Platform for Automated Bug Detection in 3D Video Games

June 21, 2022 Β· Declared Dead Β· πŸ› 2022 IEEE Conference on Games (CoG)

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Authors Benedict Wilkins, Kostas Stathis arXiv ID 2206.11037 Category cs.SE: Software Engineering Cross-listed cs.AI, cs.LG, cs.MA Citations 8 Venue 2022 IEEE Conference on Games (CoG) Last Checked 4 months ago
Abstract
We present World of Bugs (WOB), an open platform that aims to support Automated Bug Detection (ABD) research in video games. We discuss some open problems in ABD and how they relate to the platform's design, arguing that learning-based solutions are required if further progress is to be made. The platform's key feature is a growing collection of common video game bugs that may be used for training and evaluating ABD approaches.
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