Byzantine Agreement with Optimal Resilience via Statistical Fraud Detection
June 30, 2022 Β· Declared Dead Β· π ACM-SIAM Symposium on Discrete Algorithms
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Authors
Shang-En Huang, Seth Pettie, Leqi Zhu
arXiv ID
2206.15335
Category
cs.DC: Distributed Computing
Cross-listed
cs.DS,
math.ST
Citations
11
Venue
ACM-SIAM Symposium on Discrete Algorithms
Last Checked
5 months ago
Abstract
Since the mid-1980s it has been known that Byzantine Agreement can be solved with probability 1 asynchronously, even against an omniscient, computationally unbounded adversary that can adaptively \emph{corrupt} up to $f<n/3$ parties. Moreover, the problem is insoluble with $f\geq n/3$ corruptions. However, Bracha's 1984 protocol achieved $f<n/3$ resilience at the cost of exponential expected latency $2^{Ξ(n)}$, a bound that has never been improved in this model with $f=\lfloor (n-1)/3 \rfloor$ corruptions. In this paper we prove that Byzantine Agreement in the asynchronous, full information model can be solved with probability 1 against an adaptive adversary that can corrupt $f<n/3$ parties, while incurring only polynomial latency with high probability. Our protocol follows earlier polynomial latency protocols of King and Saia and Huang, Pettie, and Zhu, which had suboptimal resilience, namely $f \approx n/10^9$ and $f<n/4$, respectively. Resilience $f=(n-1)/3$ is uniquely difficult as this is the point at which the influence of the Byzantine and honest players are of roughly equal strength. The core technical problem we solve is to design a collective coin-flipping protocol that eventually lets us flip a coin with an unambiguous outcome. In the beginning the influence of the Byzantine players is too powerful to overcome and they can essentially fix the coin's behavior at will. We guarantee that after just a polynomial number of executions of the coin-flipping protocol, either (a) the Byzantine players fail to fix the behavior of the coin (thereby ending the game) or (b) we can ``blacklist'' players such that the blacklisting rate for Byzantine players is at least as large as the blacklisting rate for good players. The blacklisting criterion is based on a simple statistical test of fraud detection.
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