VocabulARy: Learning Vocabulary in AR Supported by Keyword Visualisations
July 02, 2022 Β· Declared Dead Β· π IEEE Transactions on Visualization and Computer Graphics
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Authors
Maheshya Weerasinghe, Verena Biener, Jens Grubert, Aaron J Quigley, Alice Toniolo, Klen ΔopiΔ Pucihar, MatjaΕΎ Kljun
arXiv ID
2207.00896
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.GR
Citations
45
Venue
IEEE Transactions on Visualization and Computer Graphics
Last Checked
3 months ago
Abstract
Learning vocabulary in a primary or secondary language is enhanced when we encounter words in context. This context can be afforded by the place or activity we are engaged with. Existing learning environments include formal learning, mnemonics, flashcards, use of a dictionary or thesaurus, all leading to practice with new words in context. In this work, we propose an enhancement to the language learning process by providing the user with words and learning tools in context, with VocabulARy. VocabulARy visually annotates objects in AR, in the user's surroundings, with the corresponding English (first language) and Japanese (second language) words to enhance the language learning process. In addition to the written and audio description of each word, we also present the user with a keyword and its visualisation to enhance memory retention. We evaluate our prototype by comparing it to an alternate AR system that does not show an additional visualisation of the keyword, and, also, we compare it to two non-AR systems on a tablet, one with and one without visualising the keyword. Our results indicate that AR outperforms the tablet system regarding immediate recall, mental effort and task completion time. Additionally, the visualisation approach scored significantly higher than showing only the written keyword with respect to immediate and delayed recall and learning efficiency, mental effort and task-completion time.
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