Putting the Con in Context: Identifying Deceptive Actors in the Game of Mafia

July 05, 2022 ยท Declared Dead ยท ๐Ÿ› North American Chapter of the Association for Computational Linguistics

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Authors Samee Ibraheem, Gaoyue Zhou, John DeNero arXiv ID 2207.02253 Category cs.CL: Computation & Language Cross-listed cs.AI, cs.LG Citations 19 Venue North American Chapter of the Association for Computational Linguistics Last Checked 4 months ago
Abstract
While neural networks demonstrate a remarkable ability to model linguistic content, capturing contextual information related to a speaker's conversational role is an open area of research. In this work, we analyze the effect of speaker role on language use through the game of Mafia, in which participants are assigned either an honest or a deceptive role. In addition to building a framework to collect a dataset of Mafia game records, we demonstrate that there are differences in the language produced by players with different roles. We confirm that classification models are able to rank deceptive players as more suspicious than honest ones based only on their use of language. Furthermore, we show that training models on two auxiliary tasks outperforms a standard BERT-based text classification approach. We also present methods for using our trained models to identify features that distinguish between player roles, which could be used to assist players during the Mafia game.
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