XR Hackathon Going Online: Lessons Learned from a Case Study with Goethe-Institut

July 08, 2022 Β· Declared Dead Β· πŸ› Multimedia, Interaction, Design and Innovation

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors WiesΕ‚aw KopeΔ‡, Kinga Skorupska, Anna Jaskulska, MichaΕ‚ Łukasik, Barbara Karpowicz, Julia Paluch, Kinga Kwiatkowska, Daniel JabΕ‚oΕ„ski, RafaΕ‚ MasΕ‚yk arXiv ID 2207.03833 Category cs.HC: Human-Computer Interaction Citations 1 Venue Multimedia, Interaction, Design and Innovation Last Checked 4 months ago
Abstract
In this article we report a case study of a Language and Culture-oriented transdisciplinary XR hackathon organized with Goethe-Institut. The hackathon was hosted as an online event in November 2020 by our University Lab in collaboration with Goethe-Institut as a follow-up to our previous co-organized event within our research group Living Lab. We have improved the formula of the event based on lessons learned from its previous edition. First, in one of the two hackathon tracks we provided the participants with a custom VR framework, to serve as a starting point for their designs to skip the repetitive early development stage. In cooperation with our partner, Goethe-Institut, we have also outlined best modern research-backed language-learning practices and methods and gathered them into actionable evaluation criteria.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted