VisQuiz: Exploring Feedback Mechanisms to Improve Graphical Perception
July 19, 2022 Β· Declared Dead Β· π Visual ..
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Authors
Ryan Birchfield, Maddison Caten, Errica Cheng, Madyson Kelly, Truman Larson, Hoan Phan Pham, Yiren Ding, NoΓ«lle Rakotondravony, Lane Harrison
arXiv ID
2207.09534
Category
cs.HC: Human-Computer Interaction
Citations
3
Venue
Visual ..
Last Checked
4 months ago
Abstract
Graphical perception studies are a key element of visualization research, forming the basis of design recommendations and contributing to our understanding of how people make sense of visualizations. However, graphical perception studies typically include only brief training sessions, and the impact of longer and more in-depth feedback remains unclear. In this paper, we explore the design and evaluation of feedback for graphical perception tasks, called VisQuiz. Using a quiz-like metaphor, we design feedback for a typical visualization comparison experiment, showing participants their answer alongside the correct answer in an animated sequence in each trial. We extend this quiz metaphor to include summary feedback after each stage of the experiment, providing additional moments for participants to reflect on their performance. To evaluate VisQuiz, we conduct a between-subjects experiment, including three stages of 40 trials each with a control condition that included only summary feedback. Results from n = 80 participants show that once participants started receiving trial feedback (Stage 2) they performed significantly better with bubble charts than those in the control condition. This effect carried over when feedback was removed (Stage 3). Results also suggest an overall trend of improved performance due to feedback. We discuss these findings in the context of other visualization literacy efforts, and possible future work at the intersection of visualization, feedback, and learning. Experiment data and analysis scripts are available at the following repository https://osf.io/jys5d/
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