Unsupervised Hebbian Learning on Point Sets in StarCraft II
July 13, 2022 ยท Declared Dead ยท ๐ IEEE International Joint Conference on Neural Network
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Authors
Beomseok Kang, Harshit Kumar, Saurabh Dash, Saibal Mukhopadhyay
arXiv ID
2207.12323
Category
cs.NE: Neural & Evolutionary
Cross-listed
cs.AI,
cs.LG
Citations
6
Venue
IEEE International Joint Conference on Neural Network
Last Checked
4 months ago
Abstract
Learning the evolution of real-time strategy (RTS) game is a challenging problem in artificial intelligent (AI) system. In this paper, we present a novel Hebbian learning method to extract the global feature of point sets in StarCraft II game units, and its application to predict the movement of the points. Our model includes encoder, LSTM, and decoder, and we train the encoder with the unsupervised learning method. We introduce the concept of neuron activity aware learning combined with k-Winner-Takes-All. The optimal value of neuron activity is mathematically derived, and experiments support the effectiveness of the concept over the downstream task. Our Hebbian learning rule benefits the prediction with lower loss compared to self-supervised learning. Also, our model significantly saves the computational cost such as activations and FLOPs compared to a frame-based approach.
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