Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning
August 15, 2022 Β· Declared Dead Β· π 2023 IEEE Conference on Games (CoG)
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Authors
Alessandro Sestini, Joakim Bergdahl, Konrad Tollmar, Andrew D. Bagdanov, Linus GisslΓ©n
arXiv ID
2208.07811
Category
cs.SE: Software Engineering
Cross-listed
cs.AI,
cs.LG
Citations
16
Venue
2023 IEEE Conference on Games (CoG)
Last Checked
4 months ago
Abstract
In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing. Our method leverages a data-driven imitation learning technique, which requires little effort and time and no knowledge of machine learning or programming, that designers can use to efficiently train game testing agents. We investigate the validity of our approach through a user study with industry experts. The survey results show that our method is indeed a valid approach to game validation and that data-driven programming would be a useful aid to reducing effort and increasing quality of modern playtesting. The survey also highlights several open challenges. With the help of the most recent literature, we analyze the identified challenges and propose future research directions suitable for supporting and maximizing the utility of our approach.
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