Design of an XR Collab. Arch. for Mixed Immersive and MS Interaction
August 31, 2022 Β· Declared Dead Β· π International Conference on Evolutionary Computation
"No code URL or promise found in abstract"
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Authors
Thiago Porcino, Seyed Adel Ghaeinian, Juliano Franz, Joseph Malloch, Derek Reilly
arXiv ID
2208.14842
Category
cs.HC: Human-Computer Interaction
Citations
1
Venue
International Conference on Evolutionary Computation
Last Checked
4 months ago
Abstract
EXtended Reality (XR) is a rapidly developing paradigm for computer entertainment, and is also increasingly used for simulation, training, data analysis, and other non-entertainment purposes, often employing head-worn XR devices like the Microsoft HoloLens. In XR, integration with the physical world should also include integration with commonly used digital devices. This paper proposes an architecture to integrate head-worn displays with touchscreen devices, such as phones, tablets, or large tabletop or wall displays. The architecture emerged through the iterative development of a prototype for collaborative analysis and decision-making for the maritime domain. However, our architecture can flexibly support a range of domains and purposes. XR designers, XR entertainment researchers, and game developers can benefit from our architecture to propose new ways of gaming, considering multiple devices as user interfaces in an immersive collaborative environment.
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