Is it Fun?: Understanding Enjoyment in Non-Game HCI Research

September 06, 2022 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Michinari Kono, Koichi Araake arXiv ID 2209.02308 Category cs.HC: Human-Computer Interaction Citations 2 Venue arXiv.org Last Checked 4 months ago
Abstract
An experience of fun can be an important factor for validating the value of games. Research on non-game HCI has been attempted to measure the enjoyment of work. However, a majority of the studies do not discuss the importance and value of the result. It is not clear as to how the term fun is understood in a non-game context. To analyze this shortcoming, we reviewed extant studies, and explored as to how researchers determine if the value of an activity is fun. Consequently, we discussed and categorized the usage of the terms and analyzed the methodologies that are used in extant studies that evaluate the effects of fun and related terms. To gain a better understanding of fun in HCI, we provided several directions that can be discussed for strengthening enjoyable HCI research beyond applications involving games.
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