Controller Synthesis for Timeline-based Games
September 21, 2022 Β· Declared Dead Β· π International Symposium on Games, Automata, Logics and Formal Verification
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Authors
Renato Acampora, Luca Geatti, Nicola Gigante, Angelo Montanari, Valentino Picotti
arXiv ID
2209.10319
Category
cs.AI: Artificial Intelligence
Citations
2
Venue
International Symposium on Games, Automata, Logics and Formal Verification
Last Checked
4 months ago
Abstract
In the timeline-based approach to planning, originally born in the space sector, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning with execution by handling temporal uncertainty. In order to handle general nondeterminism as well, the concept of timeline-based games has been recently introduced. It has been proved that finding whether a winning strategy exists for such games is 2EXPTIME-complete. However, a concrete approach to synthesize controllers implementing such strategies is missing. This paper fills this gap, outlining an approach to controller synthesis for timeline-based games.
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