Characterizing the Decidability of Finite State Automata Team Games with Communication

September 21, 2022 ยท The Ethereal ยท ๐Ÿ› International Symposium on Games, Automata, Logics and Formal Verification

๐Ÿ”ฎ THE ETHEREAL: The Ethereal
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Authors Michael Coulombe, Jayson Lynch arXiv ID 2209.10324 Category cs.CC: Computational Complexity Cross-listed cs.DS Citations 0 Venue International Symposium on Games, Automata, Logics and Formal Verification Last Checked 3 months ago
Abstract
In this paper we define a new model of limited communication for multiplayer team games of imperfect information. We prove that the Team DFA Game and Team Formula Game, which have bounded state, remain undecidable when players have a rate of communication which is less than the rate at which they make moves in the game. We also show that meeting this communication threshold causes these games to be decidable.
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