You Can't Hide Behind Your Headset: User Profiling in Augmented and Virtual Reality
September 22, 2022 Β· Declared Dead Β· π IEEE Access
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Authors
Pier Paolo Tricomi, Federica Nenna, Luca Pajola, Mauro Conti, Luciano Gamberini
arXiv ID
2209.10849
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CR
Citations
47
Venue
IEEE Access
Last Checked
3 months ago
Abstract
Virtual and Augmented Reality (VR, AR) are increasingly gaining traction thanks to their technical advancement and the need for remote connections, recently accentuated by the pandemic. Remote surgery, telerobotics, and virtual offices are only some examples of their successes. As users interact with VR/AR, they generate extensive behavioral data usually leveraged for measuring human behavior. However, little is known about how this data can be used for other purposes. In this work, we demonstrate the feasibility of user profiling in two different use-cases of virtual technologies: AR everyday application ($N=34$) and VR robot teleoperation ($N=35$). Specifically, we leverage machine learning to identify users and infer their individual attributes (i.e., age, gender). By monitoring users' head, controller, and eye movements, we investigate the ease of profiling on several tasks (e.g., walking, looking, typing) under different mental loads. Our contribution gives significant insights into user profiling in virtual environments.
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