A Self-Play Posterior Sampling Algorithm for Zero-Sum Markov Games
October 04, 2022 ยท Declared Dead ยท ๐ International Conference on Machine Learning
"No code URL or promise found in abstract"
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Authors
Wei Xiong, Han Zhong, Chengshuai Shi, Cong Shen, Tong Zhang
arXiv ID
2210.01907
Category
cs.LG: Machine Learning
Cross-listed
cs.AI,
cs.GT
Citations
22
Venue
International Conference on Machine Learning
Last Checked
4 months ago
Abstract
Existing studies on provably efficient algorithms for Markov games (MGs) almost exclusively build on the "optimism in the face of uncertainty" (OFU) principle. This work focuses on a different approach of posterior sampling, which is celebrated in many bandits and reinforcement learning settings but remains under-explored for MGs. Specifically, for episodic two-player zero-sum MGs, a novel posterior sampling algorithm is developed with general function approximation. Theoretical analysis demonstrates that the posterior sampling algorithm admits a $\sqrt{T}$-regret bound for problems with a low multi-agent decoupling coefficient, which is a new complexity measure for MGs, where $T$ denotes the number of episodes. When specialized to linear MGs, the obtained regret bound matches the state-of-the-art results. To the best of our knowledge, this is the first provably efficient posterior sampling algorithm for MGs with frequentist regret guarantees, which enriches the toolbox for MGs and promotes the broad applicability of posterior sampling.
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