Perception of Personality Traits in Crowds of Virtual Humans
October 06, 2022 Β· Declared Dead Β· π Brazilian Symposium on Games and Digital Entertainment
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Authors
Lucas Nardino, Enzo Krzmienszki, VinΓcius Jurinic Cassol, Diogo Schaffer, Victor FlΓ‘vio de Andrade Araujo, Rodolfo Migon Favaretto, Felipe Elsner, Gabriel Fonseca Silva, Soraia Raupp Musse
arXiv ID
2210.03042
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.MA
Citations
1
Venue
Brazilian Symposium on Games and Digital Entertainment
Last Checked
4 months ago
Abstract
This paper proposes a perceptual visual analysis regarding the personality of virtual humans. Many studies have presented findings regarding the way human beings perceive virtual humans with respect to their faces, body animation, motion in the virtual environment and etc. We are interested in investigating the way people perceive visual manifestations of virtual humans' personality traits when they are interactive and organized in groups. Many applications in games and movies can benefit from the findings regarding the perceptual analysis with the main goal to provide more realistic characters and improve the users' experience. We provide experiments with subjects and obtained results indicate that, although is very subtle, people perceive more the extraversion (the personality trait that we measured), into the crowds of virtual humans, when interacting with virtual humans behaviors, than when just observing as a spectator camera.
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