Using Immersive Virtual Reality to Enhance Social Interaction among Older Adults: A Multi-site Study
October 10, 2022 Β· Declared Dead Β· π arXiv.org
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Authors
Saleh Kalantari, Tong Bill Xu, Armin Mostafavi, Andrew Dilanchian, Benjamin Kim, Walter Boot, Sara Czaja
arXiv ID
2210.04954
Category
cs.HC: Human-Computer Interaction
Citations
2
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Research examining older adults interactions with Virtual Reality (VR) and the impact of social VR experiences on outcomes such as social engagement has been limited, especially among older adults. This multi-site pilot study evaluated the feasibility and acceptability of a novel social virtual reality (VR) program that paired older adults from different geographic locations (New York City, Tallahassee, and Ithaca, N.Y) who engaged in virtual travel and productive engagement activities together. The sample included 36 individuals aged 60 and older, 25 percent of whom had cognitive impairment (CI). Older adults with and without CI reported high levels of engagement in the VR environment and perceived the social VR program to be enjoyable and usable. Perceived Spatial Presence was a central driver of the positive outcomes. Most also indicated a willingness to reconnect with their VR partner in the future. The data also identified important areas for improvement in the program, such as the use of more realistic and responsive avatars, controllers with larger controls, and more time for training. Overall, these findings suggest that VR social applications may foster social engagement among older adults.
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