Enemy Spotted: in-game gun sound dataset for gunshot classification and localization
October 12, 2022 ยท Declared Dead ยท ๐ 2022 IEEE Conference on Games (CoG)
"No code URL or promise found in abstract"
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Authors
Junwoo Park, Youngwoo Cho, Gyuhyeon Sim, Hojoon Lee, Jaegul Choo
arXiv ID
2210.05917
Category
cs.SD: Sound
Cross-listed
cs.AI,
eess.AS
Citations
11
Venue
2022 IEEE Conference on Games (CoG)
Last Checked
3 months ago
Abstract
Recently, deep learning-based methods have drawn huge attention due to their simple yet high performance without domain knowledge in sound classification and localization tasks. However, a lack of gun sounds in existing datasets has been a major obstacle to implementing a support system to spot criminals from their gunshots by leveraging deep learning models. Since the occurrence of gunshot is rare and unpredictable, it is impractical to collect gun sounds in the real world. As an alternative, gun sounds can be obtained from an FPS game that is designed to mimic real-world warfare. The recent FPS game offers a realistic environment where we can safely collect gunshot data while simulating even dangerous situations. By exploiting the advantage of the game environment, we construct a gunshot dataset, namely BGG, for the firearm classification and gunshot localization tasks. The BGG dataset consists of 37 different types of firearms, distances, and directions between the sound source and a receiver. We carefully verify that the in-game gunshot data has sufficient information to identify the location and type of gunshots by training several sound classification and localization baselines on the BGG dataset. Afterward, we demonstrate that the accuracy of real-world firearm classification and localization tasks can be enhanced by utilizing the BGG dataset.
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