"Seeing the Faces Is So Important" -- Experiences From Online Team Meetings on Commercial Virtual Reality Platforms
October 12, 2022 Β· Declared Dead Β· π Frontiers in Virtual Reality
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Authors
Michael Bonfert, Anke V. Reinschluessel, Susanne Putze, Yenchin Lai, Dmitry Alexandrovsky, Rainer Malaka, Tanja DΓΆring
arXiv ID
2210.06190
Category
cs.HC: Human-Computer Interaction
Citations
29
Venue
Frontiers in Virtual Reality
Last Checked
4 months ago
Abstract
During the Covid-19 pandemic, online meetings became common for daily teamwork in the home office. To understand the opportunities and challenges of meeting in virtual reality (VR) compared to video conferences, we conducted the weekly team meetings of our human-computer interaction research lab on five off-the-shelf online meeting platforms over four months. After each of the 12 meetings, we asked the participants (N = 32) to share their experiences, resulting in 200 completed online questionnaires. We evaluated the ratings of the overall meeting experience and conducted an exploratory factor analysis of the quantitative data to compare VR meetings and video calls in terms of meeting involvement and co-presence. In addition, a thematic analysis of the qualitative data revealed genuine insights covering five themes: spatial aspects, meeting atmosphere, expression of emotions, meeting productivity, and user needs. We reflect on our findings gained under authentic working conditions, derive lessons learned for running successful team meetings in VR supporting different kinds of meeting formats, and discuss the team's long-term platform choice.
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