Computational Design of Active Kinesthetic Garments

October 14, 2022 Β· Declared Dead Β· πŸ› ACM Symposium on User Interface Software and Technology

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Authors Velko Vechev, Ronan Hinchet, Stelian Coros, Bernhard Thomaszewski, Otmar Hilliges arXiv ID 2210.07689 Category cs.HC: Human-Computer Interaction Cross-listed cs.RO Citations 10 Venue ACM Symposium on User Interface Software and Technology Last Checked 4 months ago
Abstract
Garments with the ability to provide kinesthetic force-feedback on-demand can augment human capabilities in a non-obtrusive way, enabling numerous applications in VR haptics, motion assistance, and robotic control. However, designing such garments is a complex, and often manual task, particularly when the goal is to resist multiple motions with a single design. In this work, we propose a computational pipeline for designing connecting structures between active components - one of the central challenges in this context. We focus on electrostatic (ES) clutches that are compliant in their passive state while strongly resisting elongation when activated. Our method automatically computes optimized connecting structures that efficiently resist a range of pre-defined body motions on demand. We propose a novel dual-objective optimization approach to simultaneously maximize the resistance to motion when clutches are active, while minimizing resistance when inactive. We demonstrate our method on a set of problems involving different body sites and a range of motions. We further fabricate and evaluate a subset of our automatically created designs against manually created baselines using mechanical testing and in a VR pointing study.
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