Jo Wilder and the Capitol Case: A taxonomy of uses for a historical inquiry game in 4th grade Classrooms in Wisconsin
October 17, 2022 ยท The Cartographer ยท ๐ arXiv.org
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"Title-pattern auto-detect: Jo Wilder and the Capitol Case: A taxonomy of uses for a historical inquiry game in 4th grade Classr"
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Authors
Peter Wardrip, David Gagnon, James Mathews, Jen Scianna
arXiv ID
2210.09433
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CY
Citations
2
Venue
arXiv.org
Last Checked
4 days ago
Abstract
In this paper, we study the various ways 3rd-5th grade educators in Wisconsin utilized Jo Wilder and the Capitol Case, a historical inquiry game, as part of their classroom instruction. The 15 educators involved in the study were all grade school teachers in Wisconsin who took part in the "Doing History Fellowship" program, a professional development opportunity offered by the authors, designed to increase their understanding of historical inquiry instruction and game-based learning. As part of the program, the educators planned and implemented the game within their own classroom context and reported their results back to the authors and other educators. Through their reports, surveys and semi-structured interviews we discovered the educators were motivated by five distinct instructional purposes, which influenced how the game was integrated into their curriculum. In this paper, we name and describe these five purposes. We see these findings as useful insights into how educators think about games and how educational video games and corresponding professional development activities may be designed in the future.
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