Review of Persuasive User Interface as Strategy for Technology Addiction in Virtual Environments
October 18, 2022 Β· Declared Dead Β· π 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
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Authors
Fachrina Dewi Puspitasari, Lik-Hang Lee
arXiv ID
2210.09628
Category
cs.HC: Human-Computer Interaction
Citations
3
Venue
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
Last Checked
4 months ago
Abstract
In the era of virtuality, the increasingly ubiquitous technology bears the challenge of excessive user dependency, also known as user addiction. Augmented reality (AR) and virtual reality (VR) have become increasingly integrated into daily life. Although discussions about the drawbacks of these technologies are abundant, their exploration for solutions is still rare. Thus, using the PRISMA methodology, this paper reviewed the literature on technology addiction and persuasive technology. After describing the key research trends, the paper summed up nine persuasive elements of user interfaces (UIs) that AR and VR developers could add to their apps to make them less addictive. Furthermore, this review paper encourages more research into a persuasive strategy for controlling user dependency in virtual-physical blended cyberspace.
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