Review of Persuasive User Interface as Strategy for Technology Addiction in Virtual Environments

October 18, 2022 Β· Declared Dead Β· πŸ› 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)

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Authors Fachrina Dewi Puspitasari, Lik-Hang Lee arXiv ID 2210.09628 Category cs.HC: Human-Computer Interaction Citations 3 Venue 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) Last Checked 4 months ago
Abstract
In the era of virtuality, the increasingly ubiquitous technology bears the challenge of excessive user dependency, also known as user addiction. Augmented reality (AR) and virtual reality (VR) have become increasingly integrated into daily life. Although discussions about the drawbacks of these technologies are abundant, their exploration for solutions is still rare. Thus, using the PRISMA methodology, this paper reviewed the literature on technology addiction and persuasive technology. After describing the key research trends, the paper summed up nine persuasive elements of user interfaces (UIs) that AR and VR developers could add to their apps to make them less addictive. Furthermore, this review paper encourages more research into a persuasive strategy for controlling user dependency in virtual-physical blended cyberspace.
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