Investigating Input Modality and Task Geometry on Precision-first 3D Drawing in Virtual Reality
October 21, 2022 Β· Declared Dead Β· π International Symposium on Mixed and Augmented Reality
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Authors
Chen Chen, Matin Yarmand, Zhuoqun Xu, Varun Singh, Yang Zhang, Nadir Weibel
arXiv ID
2210.12270
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CY
Citations
18
Venue
International Symposium on Mixed and Augmented Reality
Last Checked
4 months ago
Abstract
Accurately drawing non-planar 3D curves in immersive Virtual Reality (VR) is indispensable for many precise 3D tasks. However, due to lack of physical support, limited depth perception, and the non-planar nature of 3D curves, it is challenging to adjust mid-air strokes to achieve high precision. Instead of creating new interaction techniques, we investigated how task geometric shapes and input modalities affect precision-first drawing performance in a within-subject study (n = 12) focusing on 3D target tracing in commercially available VR headsets. We found that compared to using bare hands, VR controllers and pens yield nearly 30% of precision gain, and that the tasks with large curvature, forward-backward or left-right orientations perform best. We finally discuss opportunities for designing novel interaction techniques for precise 3D drawing. We believe that our work will benefit future research aiming to create usable toolboxes for precise 3D drawing.
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