Cards Against AI: Predicting Humor in a Fill-in-the-blank Party Game

October 24, 2022 ยท Declared Dead ยท ๐Ÿ› Conference on Empirical Methods in Natural Language Processing

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Authors Dan Ofer, Dafna Shahaf arXiv ID 2210.13016 Category cs.LG: Machine Learning Cross-listed cs.AI, cs.CL, cs.CY, cs.GL Citations 11 Venue Conference on Empirical Methods in Natural Language Processing Last Checked 5 months ago
Abstract
Humor is an inherently social phenomenon, with humorous utterances shaped by what is socially and culturally accepted. Understanding humor is an important NLP challenge, with many applications to human-computer interactions. In this work we explore humor in the context of Cards Against Humanity -- a party game where players complete fill-in-the-blank statements using cards that can be offensive or politically incorrect. We introduce a novel dataset of 300,000 online games of Cards Against Humanity, including 785K unique jokes, analyze it and provide insights. We trained machine learning models to predict the winning joke per game, achieving performance twice as good (20\%) as random, even without any user information. On the more difficult task of judging novel cards, we see the models' ability to generalize is moderate. Interestingly, we find that our models are primarily focused on punchline card, with the context having little impact. Analyzing feature importance, we observe that short, crude, juvenile punchlines tend to win.
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