Vetaverse: A Survey on the Intersection of Metaverse, Vehicles, and Transportation Systems

October 27, 2022 ยท The Cartographer ยท + Add venue

๐Ÿ“š THE CARTOGRAPHER: The Cartographer
Survey/review paper โ€” maps the landscape rather than implementing a method.

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"Title-pattern auto-detect: Vetaverse: A Survey on the Intersection of Metaverse, Vehicles, and Transportation Systems"

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Authors Pengyuan Zhou, Jinjing Zhu, Yiting Wang, Yunfan Lu, Zixiang Wei, Haolin Shi, Yuchen Ding, Yu Gao, Qinglong Huang, Yan Shi, Ahmad Alhilal, Lik-Hang Lee, Tristan Braud, Pan Hui, Lin Wang arXiv ID 2210.15109 Category cs.HC: Human-Computer Interaction Citations 18 Last Checked 2 days ago
Abstract
Since 2021, the term "Metaverse" has been the most popular one, garnering a lot of interest. Because of its contained environment and built-in computing and networking capabilities, a modern car makes an intriguing location to host its own little metaverse. Additionally, the travellers don't have much to do to pass the time while traveling, making them ideal customers for immersive services. Vetaverse (Vehicular-Metaverse), which we define as the future continuum between vehicular industries and Metaverse, is envisioned as a blended immersive realm that scales up to cities and countries, as digital twins of the intelligent Transportation Systems, referred to as "TS-Metaverse", as well as customized XR services inside each Individual Vehicle, referred to as "IV-Metaverse". The two subcategories serve fundamentally different purposes, namely long-term interconnection, maintenance, monitoring, and management on scale for large transportation systems (TS), and personalized, private, and immersive infotainment services (IV). By outlining the framework of Vetaverse and examining important enabler technologies, we reveal this impending trend. Additionally, we examine unresolved issues and potential routes for future study while highlighting some intriguing Vetaverse services.
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