PolyGloT: A Personalized and Gamified eTutoring System
October 27, 2022 Β· Declared Dead Β· π arXiv.org
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Authors
Antonio Bucchiarone, Tommaso Martorella, Diego Colombo
arXiv ID
2210.15256
Category
cs.SE: Software Engineering
Citations
1
Venue
arXiv.org
Last Checked
5 months ago
Abstract
The digital age is changing the role of educators and pushing for a paradigm shift in the education system as a whole. Growing demand for general and specialized education inside and outside classrooms is at the heart of this rising trend. In modern, heterogeneous learning environments, the one-size-fits-all approach is proven to be fundamentally flawed. Individualization through adaptivity is, therefore, crucial to nurture individual potential and address accessibility needs and neurodiversity. By formalizing a learning framework that takes into account all these different aspects, we aim to define and implement an open, content-agnostic, and extensible eTutoring platform to design and consume adaptive and gamified learning experiences. Adaptive technology supplementing teaching can extend the reach of every teacher, making it possible to scale 1-1 learning experiences. There are many successful existing technologies available but they come with fixed environments that are not always suitable for the targeted audiences of the course material. This paper presents PolyGloT, a system able to help teachers to design and implement a gamified and adaptive learning paths. Through it we address some important issues including the engagement, fairness, and effectiveness of learning environments. We do not only propose an innovative platform that could foster the learning process of different disciplines, but it could also help teachers and instructors in organizing learning material in an easy-access repository
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