GPU-friendly, Parallel, and (Almost-)In-Place Construction of Left-Balanced k-d Trees
October 31, 2022 Β· Declared Dead Β· π arXiv.org
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Authors
Ingo Wald
arXiv ID
2211.00120
Category
cs.DS: Data Structures & Algorithms
Cross-listed
cs.GR
Citations
4
Venue
arXiv.org
Last Checked
4 months ago
Abstract
We present an algorithm that allows for building left-balanced and complete k-d trees over k-dimensional points in a trivially parallel and GPU friendly way. Our algorithm requires exactly one int per data point as temporary storage, and uses O(log N) iterations, each of which performs one parallel sort, and one trivially parallel CUDA per-node update kernel.
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