Adversarial Policies Beat Superhuman Go AIs
November 01, 2022 ยท Declared Dead ยท ๐ International Conference on Machine Learning
"No code URL or promise found in abstract"
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Authors
Tony T. Wang, Adam Gleave, Tom Tseng, Kellin Pelrine, Nora Belrose, Joseph Miller, Michael D. Dennis, Yawen Duan, Viktor Pogrebniak, Sergey Levine, Stuart Russell
arXiv ID
2211.00241
Category
cs.LG: Machine Learning
Cross-listed
cs.AI,
cs.CR,
stat.ML
Citations
33
Venue
International Conference on Machine Learning
Last Checked
4 months ago
Abstract
We attack the state-of-the-art Go-playing AI system KataGo by training adversarial policies against it, achieving a >97% win rate against KataGo running at superhuman settings. Our adversaries do not win by playing Go well. Instead, they trick KataGo into making serious blunders. Our attack transfers zero-shot to other superhuman Go-playing AIs, and is comprehensible to the extent that human experts can implement it without algorithmic assistance to consistently beat superhuman AIs. The core vulnerability uncovered by our attack persists even in KataGo agents adversarially trained to defend against our attack. Our results demonstrate that even superhuman AI systems may harbor surprising failure modes. Example games are available https://goattack.far.ai/.
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