Adversarial Policies Beat Superhuman Go AIs

November 01, 2022 ยท Declared Dead ยท ๐Ÿ› International Conference on Machine Learning

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Authors Tony T. Wang, Adam Gleave, Tom Tseng, Kellin Pelrine, Nora Belrose, Joseph Miller, Michael D. Dennis, Yawen Duan, Viktor Pogrebniak, Sergey Levine, Stuart Russell arXiv ID 2211.00241 Category cs.LG: Machine Learning Cross-listed cs.AI, cs.CR, stat.ML Citations 33 Venue International Conference on Machine Learning Last Checked 4 months ago
Abstract
We attack the state-of-the-art Go-playing AI system KataGo by training adversarial policies against it, achieving a >97% win rate against KataGo running at superhuman settings. Our adversaries do not win by playing Go well. Instead, they trick KataGo into making serious blunders. Our attack transfers zero-shot to other superhuman Go-playing AIs, and is comprehensible to the extent that human experts can implement it without algorithmic assistance to consistently beat superhuman AIs. The core vulnerability uncovered by our attack persists even in KataGo agents adversarially trained to defend against our attack. Our results demonstrate that even superhuman AI systems may harbor surprising failure modes. Example games are available https://goattack.far.ai/.
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