Quasi-Newton Steps for Efficient Online Exp-Concave Optimization

November 02, 2022 Β· Declared Dead Β· πŸ› Annual Conference Computational Learning Theory

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Authors Zakaria Mhammedi, Khashayar Gatmiry arXiv ID 2211.01357 Category math.OC: Optimization & Control Cross-listed cs.LG Citations 9 Venue Annual Conference Computational Learning Theory Last Checked 5 months ago
Abstract
The aim of this paper is to design computationally-efficient and optimal algorithms for the online and stochastic exp-concave optimization settings. Typical algorithms for these settings, such as the Online Newton Step (ONS), can guarantee a $O(d\ln T)$ bound on their regret after $T$ rounds, where $d$ is the dimension of the feasible set. However, such algorithms perform so-called generalized projections whenever their iterates step outside the feasible set. Such generalized projections require $Ξ©(d^3)$ arithmetic operations even for simple sets such a Euclidean ball, making the total runtime of ONS of order $d^3 T$ after $T$ rounds, in the worst-case. In this paper, we side-step generalized projections by using a self-concordant barrier as a regularizer to compute the Newton steps. This ensures that the iterates are always within the feasible set without requiring projections. This approach still requires the computation of the inverse of the Hessian of the barrier at every step. However, using the stability properties of the Newton steps, we show that the inverse of the Hessians can be efficiently approximated via Taylor expansions for most rounds, resulting in a $O(d^2 T +d^Ο‰\sqrt{T})$ total computational complexity, where $Ο‰$ is the exponent of matrix multiplication. In the stochastic setting, we show that this translates into a $O(d^3/Ξ΅)$ computational complexity for finding an $Ξ΅$-suboptimal point, answering an open question by Koren 2013. We first show these new results for the simple case where the feasible set is a Euclidean ball. Then, to move to general convex set, we use a reduction to Online Convex Optimization over the Euclidean ball. Our final algorithm can be viewed as a more efficient version of ONS.
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