Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing

November 06, 2022 ยท Declared Dead ยท ๐Ÿ› ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia

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Authors Jingsen Zhu, Fujun Luan, Yuchi Huo, Zihao Lin, Zhihua Zhong, Dianbing Xi, Jiaxiang Zheng, Rui Tang, Hujun Bao, Rui Wang arXiv ID 2211.03017 Category cs.CV: Computer Vision Cross-listed cs.AI, cs.GR Citations 85 Venue ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia Last Checked 1 month ago
Abstract
Indoor scenes typically exhibit complex, spatially-varying appearance from global illumination, making inverse rendering a challenging ill-posed problem. This work presents an end-to-end, learning-based inverse rendering framework incorporating differentiable Monte Carlo raytracing with importance sampling. The framework takes a single image as input to jointly recover the underlying geometry, spatially-varying lighting, and photorealistic materials. Specifically, we introduce a physically-based differentiable rendering layer with screen-space ray tracing, resulting in more realistic specular reflections that match the input photo. In addition, we create a large-scale, photorealistic indoor scene dataset with significantly richer details like complex furniture and dedicated decorations. Further, we design a novel out-of-view lighting network with uncertainty-aware refinement leveraging hypernetwork-based neural radiance fields to predict lighting outside the view of the input photo. Through extensive evaluations on common benchmark datasets, we demonstrate superior inverse rendering quality of our method compared to state-of-the-art baselines, enabling various applications such as complex object insertion and material editing with high fidelity. Code and data will be made available at \url{https://jingsenzhu.github.io/invrend}.
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