ProtoX: Explaining a Reinforcement Learning Agent via Prototyping
November 06, 2022 ยท Declared Dead ยท ๐ Neural Information Processing Systems
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Authors
Ronilo J. Ragodos, Tong Wang, Qihang Lin, Xun Zhou
arXiv ID
2211.03162
Category
cs.LG: Machine Learning
Cross-listed
cs.CV
Citations
11
Venue
Neural Information Processing Systems
Last Checked
4 months ago
Abstract
While deep reinforcement learning has proven to be successful in solving control tasks, the "black-box" nature of an agent has received increasing concerns. We propose a prototype-based post-hoc policy explainer, ProtoX, that explains a blackbox agent by prototyping the agent's behaviors into scenarios, each represented by a prototypical state. When learning prototypes, ProtoX considers both visual similarity and scenario similarity. The latter is unique to the reinforcement learning context, since it explains why the same action is taken in visually different states. To teach ProtoX about visual similarity, we pre-train an encoder using contrastive learning via self-supervised learning to recognize states as similar if they occur close together in time and receive the same action from the black-box agent. We then add an isometry layer to allow ProtoX to adapt scenario similarity to the downstream task. ProtoX is trained via imitation learning using behavior cloning, and thus requires no access to the environment or agent. In addition to explanation fidelity, we design different prototype shaping terms in the objective function to encourage better interpretability. We conduct various experiments to test ProtoX. Results show that ProtoX achieved high fidelity to the original black-box agent while providing meaningful and understandable explanations.
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