Learning to Follow Instructions in Text-Based Games

November 08, 2022 ยท Declared Dead ยท ๐Ÿ› Neural Information Processing Systems

๐Ÿ‘ป CAUSE OF DEATH: Ghosted
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Authors Mathieu Tuli, Andrew C. Li, Pashootan Vaezipoor, Toryn Q. Klassen, Scott Sanner, Sheila A. McIlraith arXiv ID 2211.04591 Category cs.LG: Machine Learning Cross-listed cs.AI, cs.CL Citations 17 Venue Neural Information Processing Systems Last Checked 3 months ago
Abstract
Text-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment via actions and observations conveyed through natural language. Such observations typically include instructions that, in a reinforcement learning (RL) setting, can directly or indirectly guide a player towards completing reward-worthy tasks. In this work, we study the ability of RL agents to follow such instructions. We conduct experiments that show that the performance of state-of-the-art text-based game agents is largely unaffected by the presence or absence of such instructions, and that these agents are typically unable to execute tasks to completion. To further study and address the task of instruction following, we equip RL agents with an internal structured representation of natural language instructions in the form of Linear Temporal Logic (LTL), a formal language that is increasingly used for temporally extended reward specification in RL. Our framework both supports and highlights the benefit of understanding the temporal semantics of instructions and in measuring progress towards achievement of such a temporally extended behaviour. Experiments with 500+ games in TextWorld demonstrate the superior performance of our approach.
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