Steps towards prompt-based creation of virtual worlds
November 10, 2022 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Jasmine Roberts, Andrzej Banburski-Fahey, Jaron Lanier
arXiv ID
2211.05875
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.AI,
cs.LG,
cs.MM
Citations
17
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Large language models trained for code generation can be applied to speaking virtual worlds into existence (creating virtual worlds). In this work we show that prompt-based methods can both accelerate in-VR level editing, as well as can become part of gameplay rather than just part of game development. As an example, we present Codex VR Pong which shows non-deterministic game mechanics using generative processes to not only create static content but also non-trivial interactions between 3D objects. This demonstration naturally leads to an integral discussion on how one would evaluate and benchmark experiences created by generative models - as there are no qualitative or quantitative metrics that apply in these scenarios. We conclude by discussing impending challenges of AI-assisted co-creation in VR.
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