An Online Agent-Based Search Approach in Automated Computer Game Testing with Model Construction
November 13, 2022 Β· Declared Dead Β· π A-TEST@ESEC/SIGSOFT FSE
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Authors
Samira Shirzadehhajimahmood, I. S. W. B. Prasetya, Frank Dignum, Mehdi Dastani
arXiv ID
2211.06936
Category
cs.SE: Software Engineering
Citations
8
Venue
A-TEST@ESEC/SIGSOFT FSE
Last Checked
4 months ago
Abstract
The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to automatically generate test cases would have a strong impact on the effectiveness and efficiency of the algorithm. However, manually constructing a model turns out to be expensive and time-consuming. In this study, we propose an online agent-based search approach to solve common testing tasks when testing computer games that also constructs a model of the system on-the-fly based on the given task, which is then exploited to solve the task. To demonstrate the efficiency of our approach, a case study is conducted using a game called Lab Recruits.
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