Complementary Textures. A Novel Approach to Object Alignment in Mixed Reality
November 16, 2022 Β· Declared Dead Β· π arXiv.org
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Authors
Alejandro Martin-Gomez, Alexander Winkler, Rafael de la Tijera Obert, Javad Fotouhi, Daniel Roth, Ulrich Eck, Nassir Navab
arXiv ID
2211.09037
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.GR
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
Alignment between real and virtual objects is a challenging task required for the deployment of Mixed Reality (MR) into manufacturing, medical, and construction applications. To face this challenge, a series of methods have been proposed. While many approaches use dynamic augmentations such as animations, arrows, or text to assist users, they require tracking the position of real objects. In contrast, when tracking of the real objects is not available or desired, alternative approaches use virtual replicas of real objects to allow for interactive, perceptual virtual-to-real, and/or real-to-virtual alignment. In these cases, the accuracy achieved strongly depends on the quality of the perceptual information provided to the user. This paper proposes a novel set of perceptual alignment concepts that go beyond the use of traditional visualization of virtual replicas, introducing the concept of COMPLEMENTARY TEXTURES to improve interactive alignment in MR applications. To showcase the advantages of using COMPLEMENTARY TEXTURES, we describe three different implementations that provide highly salient visual cues when misalignment is observed; or present semantic augmentations that, when combined with a real object, provide contextual information that can be used during the alignment process. The authors aim to open new paths for the community to explore rather than describing end-to-end solutions. The objective is to show the multitude of opportunities such concepts could provide for further research and development.
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