Actively Learning Costly Reward Functions for Reinforcement Learning

November 23, 2022 ยท Declared Dead ยท ๐Ÿ› Machine Learning: Science and Technology

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Authors Andrรฉ Eberhard, Houssam Metni, Georg Fahland, Alexander Stroh, Pascal Friederich arXiv ID 2211.13260 Category cs.LG: Machine Learning Citations 1 Venue Machine Learning: Science and Technology Last Checked 4 months ago
Abstract
Transfer of recent advances in deep reinforcement learning to real-world applications is hindered by high data demands and thus low efficiency and scalability. Through independent improvements of components such as replay buffers or more stable learning algorithms, and through massively distributed systems, training time could be reduced from several days to several hours for standard benchmark tasks. However, while rewards in simulated environments are well-defined and easy to compute, reward evaluation becomes the bottleneck in many real-world environments, e.g., in molecular optimization tasks, where computationally demanding simulations or even experiments are required to evaluate states and to quantify rewards. Therefore, training might become prohibitively expensive without an extensive amount of computational resources and time. We propose to alleviate this problem by replacing costly ground-truth rewards with rewards modeled by neural networks, counteracting non-stationarity of state and reward distributions during training with an active learning component. We demonstrate that using our proposed ACRL method (Actively learning Costly rewards for Reinforcement Learning), it is possible to train agents in complex real-world environments orders of magnitudes faster. By enabling the application of reinforcement learning methods to new domains, we show that we can find interesting and non-trivial solutions to real-world optimization problems in chemistry, materials science and engineering.
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