AvatarGen: A 3D Generative Model for Animatable Human Avatars
November 26, 2022 ยท Declared Dead ยท ๐ ECCV Workshops
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Jianfeng Zhang, Zihang Jiang, Dingdong Yang, Hongyi Xu, Yichun Shi, Guoxian Song, Zhongcong Xu, Xinchao Wang, Jiashi Feng
arXiv ID
2211.14589
Category
cs.CV: Computer Vision
Citations
87
Venue
ECCV Workshops
Last Checked
2 months ago
Abstract
Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not generative and thus unable to generate high-quality virtual humans and animate them. In this work, we propose AvatarGen, the first method that enables not only geometry-aware clothed human synthesis with high-fidelity appearances but also disentangled human animation controllability, while only requiring 2D images for training. Specifically, we decompose the generative 3D human synthesis into pose-guided mapping and canonical representation with predefined human pose and shape, such that the canonical representation can be explicitly driven to different poses and shapes with the guidance of a 3D parametric human model SMPL. AvatarGen further introduces a deformation network to learn non-rigid deformations for modeling fine-grained geometric details and pose-dependent dynamics. To improve the geometry quality of the generated human avatars, it leverages the signed distance field as geometric proxy, which allows more direct regularization from the 3D geometric priors of SMPL. Benefiting from these designs, our method can generate animatable 3D human avatars with high-quality appearance and geometry modeling, significantly outperforming previous 3D GANs. Furthermore, it is competent for many applications, e.g., single-view reconstruction, re-animation, and text-guided synthesis/editing. Code and pre-trained model will be available at http://jeff95.me/projects/avatargen.html.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
๐ Similar Papers
In the same crypt โ Computer Vision
๐
๐
Old Age
๐
๐
Old Age
Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks
R.I.P.
๐ป
Ghosted
You Only Look Once: Unified, Real-Time Object Detection
๐
๐
Old Age
SSD: Single Shot MultiBox Detector
๐
๐
Old Age
Squeeze-and-Excitation Networks
R.I.P.
๐ป
Ghosted
Rethinking the Inception Architecture for Computer Vision
Died the same way โ ๐ป Ghosted
R.I.P.
๐ป
Ghosted
Language Models are Few-Shot Learners
R.I.P.
๐ป
Ghosted
PyTorch: An Imperative Style, High-Performance Deep Learning Library
R.I.P.
๐ป
Ghosted
XGBoost: A Scalable Tree Boosting System
R.I.P.
๐ป
Ghosted