Iterative Scene Graph Generation with Generative Transformers

November 30, 2022 Β· Declared Dead Β· πŸ› Computer Vision and Pattern Recognition

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Authors Sanjoy Kundu, Sathyanarayanan N. Aakur arXiv ID 2211.16636 Category cs.CV: Computer Vision Citations 36 Venue Computer Vision and Pattern Recognition Last Checked 4 months ago
Abstract
Scene graphs provide a rich, structured representation of a scene by encoding the entities (objects) and their spatial relationships in a graphical format. This representation has proven useful in several tasks, such as question answering, captioning, and even object detection, to name a few. Current approaches take a generation-by-classification approach where the scene graph is generated through labeling of all possible edges between objects in a scene, which adds computational overhead to the approach. This work introduces a generative transformer-based approach to generating scene graphs beyond link prediction. Using two transformer-based components, we first sample a possible scene graph structure from detected objects and their visual features. We then perform predicate classification on the sampled edges to generate the final scene graph. This approach allows us to efficiently generate scene graphs from images with minimal inference overhead. Extensive experiments on the Visual Genome dataset demonstrate the efficiency of the proposed approach. Without bells and whistles, we obtain, on average, 20.7% mean recall (mR@100) across different settings for scene graph generation (SGG), outperforming state-of-the-art SGG approaches while offering competitive performance to unbiased SGG approaches.
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