Real-Time High-Quality Stereo Matching System on a GPU
December 01, 2022 Β· Declared Dead Β· π IEEE International Conference on Application-Specific Systems, Architectures, and Processors
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Authors
Qiong Chang, Tsutomu Maruyama
arXiv ID
2212.00488
Category
cs.CV: Computer Vision
Cross-listed
cs.DC
Citations
6
Venue
IEEE International Conference on Application-Specific Systems, Architectures, and Processors
Last Checked
4 months ago
Abstract
In this paper, we propose a low error rate and real-time stereo vision system on GPU. Many stereo vision systems on GPU have been proposed to date. In those systems, the error rates and the processing speed are in trade-off relationship. We propose a real-time stereo vision system on GPU for the high resolution images. This system also maintains a low error rate compared to other fast systems. In our approach, we have implemented the cost aggregation (CA), cross-checking and median filter on GPU in order to realize the real-time processing. Its processing speed is 40 fps for 1436x992 pixels images when the maximum disparity is 145, and its error rate is the lowest among the GPU systems which are faster than 30 fps.
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