State Space Closure: Revisiting Endless Online Level Generation via Reinforcement Learning
December 06, 2022 Β· Declared Dead Β· π IEEE Transactions on Games
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Authors
Ziqi Wang, Tianye Shu, Jialin Liu
arXiv ID
2212.02951
Category
cs.AI: Artificial Intelligence
Citations
1
Venue
IEEE Transactions on Games
Last Checked
4 months ago
Abstract
In this paper, we revisit endless online level generation with the recently proposed experience-driven procedural content generation via reinforcement learning (EDRL) framework. Inspired by an observation that EDRL tends to generate recurrent patterns, we formulate a notion of state space closure which makes any stochastic state appeared possibly in an infinite-horizon online generation process can be found within a finite-horizon. Through theoretical analysis, we find that even though state space closure arises a concern about diversity, it generalises EDRL trained with a finite-horizon to the infinite-horizon scenario without deterioration of content quality. Moreover, we verify the quality and the diversity of contents generated by EDRL via empirical studies, on the widely used Super Mario Bros. benchmark. Experimental results reveal that the diversity of levels generated by EDRL is limited due to the state space closure, whereas their quality does not deteriorate in a horizon which is longer than the one specified in the training. Concluding our outcomes and analysis, future work on endless online level generation via reinforcement learning should address the issue of diversity while assuring the occurrence of state space closure and quality.
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