Improving Deep Localized Level Analysis: How Game Logs Can Help

December 07, 2022 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Natalie Bombardieri, Matthew Guzdial arXiv ID 2212.03376 Category cs.HC: Human-Computer Interaction Cross-listed cs.AI, cs.LG Citations 0 Venue arXiv.org Last Checked 5 months ago
Abstract
Player modelling is the field of study associated with understanding players. One pursuit in this field is affect prediction: the ability to predict how a game will make a player feel. We present novel improvements to affect prediction by using a deep convolutional neural network (CNN) to predict player experience trained on game event logs in tandem with localized level structure information. We test our approach on levels based on Super Mario Bros. (Infinite Mario Bros.) and Super Mario Bros.: The Lost Levels (Gwario), as well as original Super Mario Bros. levels. We outperform prior work, and demonstrate the utility of training on player logs, even when lacking them at test time for cross-domain player modelling.
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