Head Movement Modeling for Immersive Visualization in VR
December 08, 2022 Β· Declared Dead Β· π IEEE International Conference on Consumer Electronics
"No code URL or promise found in abstract"
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Authors
Glenn Van Wallendael, Lucas Liegeois, Julie Artois, Peter Lambert
arXiv ID
2212.04363
Category
cs.MM: Multimedia
Cross-listed
cs.HC
Citations
0
Venue
IEEE International Conference on Consumer Electronics
Last Checked
4 months ago
Abstract
Virtual Reality, and Extended Reality in general, connect the physical body with the virtual world. Movement of our body translates to interactions with this virtual world. Only by moving our head will we see a different perspective. By doing so, the physical restrictions of our body's movement restrict our capabilities virtually. By modelling the capabilities of human movement, render engines can get useful information to pre-cache visual texture information or immersive light information. Such pre-caching becomes vital due to ever increasing realism in virtual environments. This work is the first work to predict the volume in which the head will be positioned in the future based on a data-driven binned-ellipsoid technique. The proposed technique can reduce a 1m3 volume to a size of 10cm3 with negligible accuracy loss. This volume then provides the render engine with the necessary information to pre-cache visual data.
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